![]() ![]() I have two more groups to defeat before their leader, Zephyr, will emerge. Start on the island: Black Tern Island is clear of drowners. I must slay the drowners on Black Tern Island and on the riverbank. I have two more groups to tend to before I can face their leader, Zephyr. The Lakeside / Black Tern Island / The Riverbank Start at the lakeside: I defeated the drowners at the Lakeside. I must kill the drowners at the Lakeside, on Black Tern Island and near the village, and then I need to find their leader. If I kill enough drowners, their leader, the drowned dead Zephyr, will emerge to challenge me. ![]() I should search the Lakeside, Black Tern Island and the riverbank by the village. I promised the naiad I would find her necklace which was taken by drowners. The group at the riverbank comes out at midnight.They might not spawn after you finish this quest. Visit and leave the island again and again until you get bored of killing basilisks.While you are on Black Tern Island (likely this is your first visit there), you might want to explore the island, it is not too big and there are basilisks, wyverns, and trunksful of loot (more here).The Witcher 3: Wild Hunt - Blood and Wine Review get healed any time you drop by and ask).Īdditionally, she gives him a drowner repelling talisman. He then takes the Naiad's turquoise necklace (and anything else of interest) and heads back to the Lakeside for his reward which can take one of three forms: The witcher kills him and searches his remains. A few pirouettes and flashes of silver later, we have one more pile of dead drowners.įinally, Zephyr himself appears. He veers off the road towards the river to inspect the bank more closely and there he sees the last group of drowners waiting for him in a nice orderly row. Our hero then heads over to the riverbank outside the village, taking the gate out of the village which is closest to the Blacksmith's hut and following the road. A few more dead drowners and it is back to land. He then takes the boat to Black Tern Island, and sure enough, there is a group waiting for him there as well. There he obtains permission to use the king's boat, which allows him to get the next group of drowners. Next.Īs he passes the Fisher King's hut on the return trip, Geralt decides to go inside and speak with him. There he finds, as expected, a group of drowners and dispatches them quickly. He proceeds past the Fisher King's hut to the beach (just north of the Elven cave). The witcher decides to start by clearing the Lakeside since he is there anyway. The naiad suggests that to lure Zephyr out, one must first kill his minions, the drowners, at three different locations during the night: Zephyr it seems is accompanied by a posse of drowners. When he asks about her woes, she tells him that her necklace, given to her by the Lady of the Lake, has been stolen by a drowned dead known in life as Zephyr. ![]() She tells the witcher that normally she would invite him for a dip, but that she is too upset to do tonight. After getting the local scuttlebutt from the resolute girl, Geralt meets a naiad on the lakeshore. 3.3 Lakeside and Island / Lakeside and Riverbank / Riverbank and IslandĪt the beginning of Chapter IV, we find our witcher appearing out of thin air and falling to the ground at the Lakeside near Murky Waters.3.2 The Lakeside / Black Tern Island / The Riverbank. ![]()
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